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Author / WWW | Name / Download | Plugin Type |
HSReina | Pangya Puppet File Importer v0.1.7 115 KB |
Import / Export |
Compiled / Description | ||
12.12.2015 This plugin can import PET models (*.pet) from Pangya, an online multiplayer casual golf simulation game. At the moment the plugin imports meshes and materials (textures must be in the same folder), bones, skinning and mask textures. |
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Imagination Technologies Ltd. | PVRGeoPOD v2.28.0 41.1 MB |
Import / Export |
Compiled / Description | ||
08.12.2020 This is the official PowerVR geometry and animation exporter for exporting model data into the optimised PowerVR POD file format. Features include: - Optimises data order for PowerVR MBX or PowerVR SGX - Exports to PowerVR object data format (POD files) - Supports binary and C header formats - Multiple vertex and triangle sorting algorithms - Supports all data types including float, fixed, bytes, shorts, etc. - Support for bump mapping tangent coordinate system - Optimised data storage including 'instancing' - Keyframe and skinning animation support - Matrix palette batching - Camera and light information and animation - Loader source code provided in SDK |
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Redway | RedMax v4.3 11.3 MB |
Import / Export |
Compiled / Description | ||
09.03.2017 RedMax is a RedSDK based plugin for Max. It exports data visualized to the .red file format, which can then be used in all RedSDK based applications for simulation, design, architecture, advertising or other markets purposes. RedMax supports several standard materials and textures from Max or V-Ray that are all converted to the .red file on export. In addition, RedMax can be used directly to setup data models using high quality photo-realistic materials from the RedMaterials add-on for RedSDK or using custom user materials. |
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Renderpeople | Renderpeople Studio v1.1.1 470 KB |
Import / Export |
Compiled / Description | ||
08.06.2020 Renderpeople Studio gives you access to your Renderpeople account directly from within Max. You can easily access your 3D People library and search or filter models to quickly find, download and import exactly the models you need for your 3D visualization. New models can be quickly purchased without leaving Max, and once downloaded, all your models can be easily shared between your entire team or company. |
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Lukas Cone | RevilMax v1.8.1 573 KB |
Import / Export |
Compiled / Description | ||
01.06.2021 RevilMax is an RE Engine and MT Framework importer. It currently supports loading animations (.mot.65, .mot.78, .mot.458) and motion lists (.motlist.95, .motlist.99, .motlist.486) from the RE Engine and LMT, TML from the MT Framework. |
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Game Zombie | SMD Export v1.20 280 KB |
Import / Export |
Compiled / Description | ||
22.04.2021 This plugin exports Valve's SMD (Studio Mdl Data) file format, used in Half Life 2 and other Valve games. |
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Author / WWW | Name / Download | Plugin Type |
Game Zombie | SMD Import v1.34 280 KB |
Import / Export |
Compiled / Description | ||
22.04.2021 This plugin imports Valve's SMD (Studio Mdl Data) file format, used in Half Life 2 and other Valve games. |
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Bolthouse Software | Unwrap3D Importer / Exporter v3.50.69 4.82 MB |
Import / Export |
Compiled / Description | ||
03.05.2023 Allows Max to import and export files for Ultimate Unwrap3D, a specialised tool for unwrapping 3D models. It includes an easy-to-use UV coordinate editor, a standard set of UV mapping projections such as planar, box, cylindrical, and spherical, as well as advanced UV mapping projections such as face mapping, camera mapping, and unwrap faces for those difficult to map areas on a model. |
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Game Zombie | VTA Exporter v1.4 280 KB |
Import / Export |
Compiled / Description | ||
22.04.2021 This plug-in allows you to export Source vertex animation files used in face flex animation using the morpher modifier and shapekeys. |
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Author / WWW | Name / Download | Plugin Type |
Game Zombie | VTA Importer v1.10 280 KB |
Import / Export |
Compiled / Description | ||
22.04.2021 This plug-in allows you to import Source vertex animation files used in face flex animation. using the morpher modifier and shapekeys. It applies everything to a mesh you have selected. |